Consulting & development
The engineering side of the same craft.
Custom software, pipeline tools and infrastructure for people working with computer graphics. Twenty years of programming applied to production, not theory.
What we do
Custom applications
Software built around the real problem, when off-the-shelf tools do not solve it. Desktop applications, internal tools, integrations between systems that do not talk to each other.
Pipeline tools
Add-ons, plugins and extensions for Blender and Unreal Engine. Automating repetitive tasks, quality checks on assets, format conversion, batch content generation.
Workstations and infrastructure
Selecting and configuring workstations for computer graphics and development. Sized on the actual workload rather than the spec sheet: which component genuinely matters for that kind of work, and which is money wasted.
Data management
Organizing asset libraries, backup systems and versioning strategies for projects that produce large files and many revisions.
Why us
We know the work the tool has to serve
The difference between someone who writes code and someone who produces graphics is that the first can build a tool that is technically correct and unusable. We sit on both sides: the tools we write, we use.
C++ and Python, twenty years
Not a recent change of direction: it is the trade we come from.
Is your pipeline losing you time?
Describe the current workflow and where it jams: we will tell you whether automating it makes sense, and what it would take.