Game development
We are building our own games. And we build parts of yours.
Our own IP in development on Unreal Engine 5, plus asset and module production for third-party projects. The same engine and the same pipeline we use for client work.
What we do
Our own IP
Our projects in development on UE5, from prototype onwards. It is the direction the company is heading in, and the reason we invest in the engine beyond client work.
Assets for third-party projects
Environments, props, materials and assets optimized for real time, produced to the client’s technical specification and polygon budget.
Code and gameplay modules
Systems, editor tools and gameplay components in C++ and blueprints, built to fit into an existing codebase.
Prototyping
Playable prototypes to test a gameplay idea or pitch a concept, built to be quick to change.
How we work with other studios
Inside your pipeline
Naming conventions, folder structure, polygon budget, delivery formats, version control: we adapt to yours, not the other way around.
With the discipline of industrial commissions
CGI work for medical and luxury clients carries high standards of precision and confidentiality. We bring that discipline here too.
Need production capacity?
Tell us about the project and your technical specification: we will tell you what we can take on, and how long it would take.